Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics

Y. Dobashi, Tsuyoshi Yamamoto, T. Nishita
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引用次数: 84

Abstract

In computer graphics, most research focuses on creating images. However, there has been much recent work on the automatic generation of sound linked to objects in motion and the relative positions of receivers and sound sources. This paper proposes a new method for creating one type of sound called aerodynamic sound. Examples of aerodynamic sound include sound generated by swinging swords or by wind blowing. A major source of aerodynamic sound is vortices generated in fluids such as air. First, we propose a method for creating sound textures for aerodynamic sound by making use of computational fluid dynamics. Next, we propose a method using the sound textures for real-time rendering of aerodynamic sound according to the motion of objects or wind velocity.
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基于计算流体动力学的声音纹理实时渲染气动声音
在计算机图形学中,大多数研究集中在创建图像上。然而,最近在与运动中的物体以及接收器和声源的相对位置相关联的声音的自动产生方面已经有了很多工作。本文提出了一种新的方法来产生一种叫做气动声的声音。空气动力声音的例子包括剑摆动或风吹产生的声音。空气动力声音的一个主要来源是在诸如空气之类的流体中产生的涡流。首先,我们提出了一种利用计算流体力学为空气动力声音创建声音纹理的方法。接下来,我们提出了一种利用声音纹理根据物体运动或风速实时渲染空气动力声音的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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