F. Torres-Guerrero, Romeo Sanchez, Leticia Neira-Tovar
{"title":"Virtual Reality Trainer in the Evaluation of International Safety Standards in Fire Situations","authors":"F. Torres-Guerrero, Romeo Sanchez, Leticia Neira-Tovar","doi":"10.1109/GMAX49668.2020.9256834","DOIUrl":null,"url":null,"abstract":"With the aim of giving a better context to the research it is necessary to raise the problem in which we are working positioning from a perspective that allows us the generation of knowledge. Virtual reality allows the simulation of scenarios for different types of training. The immersion allows the user a virtual world interaction very similar to the actual a key example are flight simulators, for years has been use as a form of safe training. The training through virtual reality tools as alternative solutions are training tools has been widely accepted in different industries as an effective method for the preparation of personnel exposed to scenarios of high probability of accidents. There is a lot of research that says that thanks to information technologies can improve the efficiency of training using tools such as virtual laboratories, educational administration platforms, as well as multimedia format tools which are focused on reinforcing mainly academic content And are often validated through the performance of users. this research is focus on the evaluation in the human interaction of virtual reality environments to measure the interaction and effectiveness of safety standards. It is necessary to consider two aspects so that the interaction with the virtual reality tool is effective that are usability and immersion.","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GMAX49668.2020.9256834","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
With the aim of giving a better context to the research it is necessary to raise the problem in which we are working positioning from a perspective that allows us the generation of knowledge. Virtual reality allows the simulation of scenarios for different types of training. The immersion allows the user a virtual world interaction very similar to the actual a key example are flight simulators, for years has been use as a form of safe training. The training through virtual reality tools as alternative solutions are training tools has been widely accepted in different industries as an effective method for the preparation of personnel exposed to scenarios of high probability of accidents. There is a lot of research that says that thanks to information technologies can improve the efficiency of training using tools such as virtual laboratories, educational administration platforms, as well as multimedia format tools which are focused on reinforcing mainly academic content And are often validated through the performance of users. this research is focus on the evaluation in the human interaction of virtual reality environments to measure the interaction and effectiveness of safety standards. It is necessary to consider two aspects so that the interaction with the virtual reality tool is effective that are usability and immersion.