{"title":"The Fun Factor in the Game-based Metaverse Effect on Continuous Use Intention and Satisfaction with Use: Focusing on Realistic Media Effects","authors":"Yuxi Liu, J. Jun","doi":"10.36494/jcas.2023.03.40.1.119","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":381294,"journal":{"name":"Journal of Cybercommunication Academic Society","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Cybercommunication Academic Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36494/jcas.2023.03.40.1.119","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}