3D video coding using motion information and depth map

Fei Cheng, Jimin Xiao, T. Tillo
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引用次数: 1

Abstract

In this paper, a motion-information-based 3D video coding method is proposed for the texture plus depth 3D video format. The synchronized global motion information of camcorder is sampled to assist the encoder to improve its rate-distortion performance. This approach works by projecting temporal previous frames into the position of the current frame using the depth and motion information. These projected frames are added in the reference buffer as virtual reference frames. As these virtual reference frames are more similar to the current frame than the conventional reference frames, the required residual information is reduced. The experimental results demonstrate that the proposed scheme enhances the coding performance in various motion conditions including rotational and translational motions.
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使用运动信息和深度图的3D视频编码
针对纹理加深度的三维视频格式,提出了一种基于运动信息的三维视频编码方法。对摄像机的同步全局运动信息进行采样,以帮助编码器改善其率失真性能。该方法通过使用深度和运动信息将前一帧的时间投影到当前帧的位置。这些投影帧被添加到参考缓冲区中作为虚拟参考帧。由于这些虚拟参考帧比传统参考帧更接近于当前帧,因此减少了所需的残差信息。实验结果表明,该方案在旋转运动和平移运动等多种运动条件下都能提高编码性能。
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