Efficient rendering of optical effects within water using graphics hardware

Kei Iwasaki, T. Nishita, Y. Dobashi
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引用次数: 19

Abstract

The display of realistic natural scenes is one of the most important research areas in computer graphics. The rendering of water is one of the essential components. The paper proposes an efficient method for rendering images of scenes within water. For underwater scenery, the shafts of light and caustics are attractive and important elements. However, computing these effects is difficult and time-consuming, since light refracts when passing through waves. To address the problem, our method makes use of graphics hardware to accelerate the computation. Our method displays the shafts of light by accumulating the intensities of streaks of light by using hardware color blending functions. The rendering of caustics is accelerated by making use of a Z-buffer and a stencil buffer. Moreover, by using a shadow mapping technique, our method can display shafts of light and caustics, taking account of shadows due to objects.
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使用图形硬件在水中高效渲染光学效果
逼真的自然场景显示是计算机图形学的重要研究领域之一。水的渲染是必不可少的组成部分之一。提出了一种高效的水中场景图像绘制方法。对于水下风景来说,光轴和焦散是吸引人的重要元素。然而,计算这些效应既困难又耗时,因为光线在穿过波时会发生折射。为了解决这个问题,我们的方法利用图形硬件来加速计算。我们的方法通过使用硬件颜色混合函数,通过累加光条的强度来显示光束。通过使用z缓冲区和模板缓冲区,加速了焦散线的渲染。此外,通过使用阴影映射技术,我们的方法可以显示光束和焦散,考虑到物体的阴影。
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