Computational Thinking through Design Patterns in Video Games

Giulio Barbero, M. G. Maureira, F. Hermans
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Abstract

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres and mechanisms between video games, or too narrow, selecting tools that were specifically designed for educational purposes. In this paper we propose a more fundamental approach, defining beneficial connections between individual design patterns present in video games and computational thinking skills. We argue that video games have the capacity to elicit these skills and even to potentially train them. This could be an effective method to solidify a conceptual base which would make programming education more effective.
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电子游戏设计模式中的计算思维
先前的研究已经探索了电子游戏在编程教育中的潜在应用,以培养计算思维技能。然而,现有的方法要么过于笼统,没有考虑到电子游戏类型和机制的多样性,要么过于狭隘,选择了专门为教育目的而设计的工具。在本文中,我们提出了一种更基本的方法,即定义电子游戏中的个人设计模式与计算思维技能之间的有益联系。我们认为,电子游戏有能力激发这些技能,甚至有可能训练这些技能。这可能是巩固概念基础的有效方法,这将使编程教育更加有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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