An efficient mesh deformation method for mass-spring muscle models

Tomás Janák, J. Kohout
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Abstract

This paper will consider a framework for simulation of musculoskeletal system via mass-spring system as the target application. The framework uses a mass-spring systems to simulate the muscle fibres of each muscle and an additional triangle model to visually represent the surface of the muscles. This requires establishing some relationship between the two models so that when some nodes of the mass-spring model move, i.e. the object deforms, this deformation is correctly carried over to the visualization. Mean Value Coordinates are often used for this purpose. In this paper, we will present a simpler method that produces deformation that is visually similar to that by the Mean Value Coordinates while consuming less memory and time.
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一种有效的质量-弹簧肌肉模型网格变形方法
本文将考虑一个基于质量-弹簧系统的肌肉骨骼系统仿真框架作为目标应用。该框架使用一个质量弹簧系统来模拟每块肌肉的肌纤维,并使用一个额外的三角形模型来直观地表示肌肉的表面。这需要在两个模型之间建立某种关系,以便当质量-弹簧模型的某些节点移动时,即物体变形,这种变形被正确地传递到可视化中。平均值坐标通常用于此目的。在本文中,我们将提出一种更简单的方法,该方法产生的变形在视觉上与均值坐标相似,同时消耗更少的内存和时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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