PENGEMBANGAN MEDIA PEMBELAJARAN APPINVENTOR BERBASIS PADA ANDROID MATERI DEBAT

Idham Syafri Marliansyah, Gunawan Ismail, Supriatini Supriatini, Ratu Wardarita, Siti Rukiyah
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引用次数: 1

Abstract

The research has objectives, namely: 1) describing the results of the analysis of the needs of Indonesian students and teachers for learning media using an Android-based AppInventor on debate material for class X at SMA Muhammadiyah 1 Palembang, 2) describing the design of learning media development using Android-based AppInventor on debate material. at SMA Muhammadiyah 1 Palembang, 3) to describe the validation of the development of AppInventor learning media on debate material at SMA Muhammadiyah 1 Palembang. This research method is an R&D (Research and Development) method using the Alessi and Trollip model. The results of this study, namely: 1) the results of interviews with Indonesian language teachers at SMA Muhammadiyah 1 Palembang and the results of a questionnaire or questionnaire in the form of a google form given by students that the use of learning media is very helpful in the learning process, 2) research on Android-based AppInventor learning media has the design using the Alessi and Trollip model which includes three stages, namely planning, design, and development, 3) the final product of the Android-based AppInventor learning media has met the "very feasible" criteria with a final percentage of 90% from media experts and material experts with a percentage of 99%.
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APPINVENTOR基于ANDROID辩论材料的学习媒体发展
该研究有目标,即:1)描述印度尼西亚学生和教师使用基于android的AppInventor对SMA Muhammadiyah 1 Palembang X班辩论材料的学习媒体需求的分析结果,2)描述使用基于android的AppInventor对辩论材料的学习媒体开发的设计。3)在SMA Muhammadiyah 1 Palembang上描述AppInventor学习媒体在辩论材料上的开发验证。本研究方法是采用Alessi和Trollip模型的R&D (research and Development)方法。本研究结果,即:1)对SMA Muhammadiyah 1 Palembang的印尼语教师的访谈结果和学生给出的问卷调查或谷歌形式的问卷调查结果表明,学习媒体的使用对学习过程非常有帮助。2)基于android的AppInventor学习媒体的研究采用了Alessi和Trollip模型进行设计,该模型包括三个阶段,即规划、设计和开发。3)基于android的AppInventor学习媒体的最终产品达到了“非常可行”的标准,媒体专家的最终百分比为90%,材料专家的最终百分比为99%。
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