Texture-based fast inter mode selection algorithm for H.264

Likang Kou, N. Yu, Meihua Gu
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Abstract

In this paper, a fast inter-frame mode selection algorithm based on texture is proposed. The algorithm uses three model sets, the macro block level, the sub-macroblock level and the block level to divide all 7 inter modes. There are three methods of texture analysis to determine the best reference mode on the each level. The final decision is made by calculating the RDO-cost of the three optimal level models and choosing one with minimum cost. Experimental results comparing the proposed method with original show that this fast algorithm is more advanced and effective. The average encoding time is reduced by 60%, in some cases, by 70%, while PSNR and encoding bits are affected less.
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基于纹理的H.264模式间快速选择算法
提出了一种基于纹理的快速帧间模式选择算法。该算法采用宏块级、子宏块级和块级三个模型集划分7种交互模式。有三种纹理分析方法来确定每个层次上的最佳参考模式。通过计算三种最优层次模型的rdo成本,选择成本最小的层次模型进行最终决策。实验结果表明,该算法比原算法更先进、更有效。平均编码时间减少了60%,在某些情况下减少了70%,而PSNR和编码位受到的影响较小。
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