The discrepancy method in computational geometry

B. Chazelle
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引用次数: 27

Abstract

Discrepancy theory investigates how uniform nonrandom structures can be. For example, given n points in the plane, how should we color them red and blue so as to minimize the difference between the number of red points and the number of blue ones within any disk? Or, how should we place n points in the unit square so that the number of points that lie within any given triangle in the square is as close as possible to n times the area of the triangle? Questions of this nature have direct relevance to computational geometry for two reasons. One of them is their close association with the problem of derandomizing probabilistic algorithms. Such algorithms are often based on random sampling and discrepancy theory provides tools for carrying out the sampling deterministically. This has led to the intriguing fact that virtually all of the important problems in low-dimensional computational geometry can be solved as efficiently deterministically as probabilistically. The second application of discrepancy theory to computational geometry is in the area of lower bounds for multidimensional searching. The complexity of these problems is often tied to spectral properties of geometric set systems, which themselves lie at the heart of geometric discrepancy theory.
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计算几何中的差异法
差异理论研究了均匀非随机结构是怎样的。例如,给定平面上的n个点,我们如何将它们涂成红色和蓝色,以使任何圆盘内的红点和蓝点的数量之差最小?或者,我们如何在单位正方形中放置n个点,使正方形中任何给定三角形内的点的数量尽可能接近三角形面积的n倍?由于两个原因,这种性质的问题与计算几何直接相关。其中之一是它们与非随机化概率算法问题的密切联系。这类算法通常基于随机抽样,差异理论为确定性地进行抽样提供了工具。这导致了一个有趣的事实,即几乎所有低维计算几何中的重要问题都可以像确定性一样有效地解决。差分理论在计算几何中的第二个应用是在多维搜索的下界领域。这些问题的复杂性通常与几何集合系统的谱性质有关,而谱性质本身就是几何差异理论的核心。
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