The effectiveness of gamified interactive programs relating to online safety for people with intellectual disability

Saminda Sundeepa Balasuriya, Laurianne Sitbon, Stewart Koplick, Ya-Wen Chang
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引用次数: 1

Abstract

People with intellectual disability use the internet for a wide variety of reasons such as entertainment, connecting with other people and looking for information. However, they are at risk of cyberbullying, scams, and exploitation. This case study looks at how people with intellectual disability used a gamified online learning program to understand how to safely navigate the internet. A disability service provider in Australia developed and implemented the program. The research team was asked to evaluate the program. We found that while some participants were able to recall what they learned from previous sessions, most required prompting from carers to complete tasks. The research observations offer some useful guidelines for similar projects moving forward, such as including prompting through animations and scaffolding existing competencies. The need for support means that the involvement of carers in the design of these training software will be essential.
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与智障人士在线安全相关的游戏化互动项目的有效性
智障人士使用互联网的原因多种多样,比如娱乐、与他人联系以及寻找信息。然而,他们面临着网络欺凌、诈骗和剥削的风险。本案例研究着眼于智障人士如何使用游戏化的在线学习程序来了解如何安全地浏览互联网。澳大利亚的一家残疾人服务机构开发并实施了该计划。研究小组被要求对这个项目进行评估。我们发现,虽然一些参与者能够回忆起他们从以前的课程中学到的东西,但大多数人需要护理人员的提示才能完成任务。研究结果为类似的项目提供了一些有用的指导方针,例如通过动画和脚手架来提示现有的能力。对支持的需要意味着护理人员参与这些培训软件的设计将是必不可少的。
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