Adaptive Serious Games for Emergency Evacuation Training

N. Capuano, Richard King
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引用次数: 8

Abstract

The preparation of evacuation plans for public buildings and the related training is mandated by law in many countries. The traditional approaches for providing people with the correct emergency information tend to be based on long, written instructions, posted on doors and walls that are not necessarily read by occupants and on evacuation drills that are costly, rarely performed and focused on specific scenarios. To overcome these limits we propose an engaging approach for evacuation training, targeted towards primary and secondary school students and based on adaptive serious games. The student is immersed in a virtual environment representing his/her school during an emergency with the aim of evacuating and adopting the correct behaviour. Any performed action is evaluated by the system, feedback is provided immediately and also when the game ends. Recovery training material is automatically arranged and provided to the student to explain any errors he/she made and to help reach better subsequent performances. Ontologies have been used to represent emergency skills and to relate them to possible actions within the game environment. Action-based assessment and sequencing techniques have been applied to arrange useful training material.
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紧急疏散训练的自适应严肃游戏
在许多国家,制定公共建筑疏散计划和相关培训都是法律规定的。向人们提供正确的紧急信息的传统方法往往是基于张贴在门上和墙上的冗长的书面说明,居住者不一定会阅读这些说明,以及昂贵的疏散演习,这些演习很少进行,并且集中在特定的情况下。为了克服这些限制,我们提出了一种引人入胜的疏散训练方法,针对中小学生,基于自适应严肃游戏。在紧急情况下,学生沉浸在代表他/她学校的虚拟环境中,目的是疏散并采取正确的行为。任何执行的动作都将由系统进行评估,并在游戏结束时立即提供反馈。恢复训练材料会自动安排并提供给学生,以解释他/她所犯的任何错误,并帮助他/她达到更好的后续表现。本体被用来表示紧急技能,并将它们与游戏环境中的可能行动联系起来。已采用基于行动的评估和排序技术来安排有用的培训材料。
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