EnvironRC: Integrating Mobile Communication and Collaboration to Offshore Engineering Virtual Reality Applications

Bernardo F. V. Pedras, A. Raposo, I. Santos
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Abstract

Offshore Engineering visualization applications are, in most cases, very complex and should display a lot of data coming from very computational intensive numerical simulations. To help analyze and better visualize the results, 3D visualization can be used in conjunction with a VR environment. The main idea for this work began as we realized two different demands that engineering applications had when running on VR setups: firstly, a demand for visualization support in the form of better navigation and better data analysis capabilities. Secondly, a demand for collaboration, due to the difficulties of coordinating a team with one member using VR. To meet these demands, we developed a Service Oriented Architecture (SOA) capable of adding external communications to any application. Using the added communications, we built an external collaboration layer. We study the architecture of our solution and how it could be implemented for any application. Furthermore, we study the impact of our solution when running an Offshore Engineering application on VR setups with the support of mobile devices. Such devices can be used to help navigate the virtual world or be used as a second screen, helping visualize and manipulate large sets of data in the form of tables or graphs. As our test application, we used Environ, which is a VR application for visualization of 3D models and simulations.
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环境:将移动通信和协作集成到海上工程虚拟现实应用中
在大多数情况下,海洋工程可视化应用非常复杂,需要显示大量来自计算密集型数值模拟的数据。为了帮助分析和更好地可视化结果,3D可视化可以与VR环境结合使用。这项工作的主要想法开始于我们意识到工程应用程序在VR设置上运行时的两种不同需求:首先,需要以更好的导航和更好的数据分析能力的形式提供可视化支持。其次是协作的需求,因为只有一个成员使用VR很难协调一个团队。为了满足这些需求,我们开发了一个面向服务的体系结构(SOA),它能够向任何应用程序添加外部通信。使用添加的通信,我们构建了一个外部协作层。我们研究了解决方案的体系结构,以及如何为任何应用程序实现它。此外,我们还研究了在移动设备支持下,在VR设备上运行海上工程应用程序时,我们的解决方案的影响。这些设备可以用来帮助导航虚拟世界,或者用作第二个屏幕,帮助以表格或图形的形式可视化和操作大型数据集。作为我们的测试应用程序,我们使用了Environ,这是一个用于3D模型和模拟可视化的VR应用程序。
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