Operational theater generation by a descriptive language

Matis Ghiotto, B. Desbenoit, Romain Raffin
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Abstract

3D landscapes generation is an interdisciplinary field that requires expertise in both computer graphics and geographic informations systems (GIS). It is a complex and time-consuming process. In this paper, we present a new approach to simplify 3D environment generation process, by creating a go-between data-model containing a list of available source data and steps to use them. To feed the data-model, we introduce a formal language that describes the process"s sequence. We propose an adapted format, designed to be human-readable and machine-readable, allowing for easy creation and modification of the scenery. We demonstrate the utility of our approach by implementing a prototype system to generate 3D landscapes with a use-case fit for multipurpose simulation. Our system takes a description as input and outputs a complete 3D environment, including terrain and feature elements such as buildings created by chosen geometrical process. Experiments show that our approach reduces the time and effort required to generate a 3D environment, making it accessible to a wider range of users without extensive knowledge of GIS. In conclusion, our custom language and implementation provide a simple and effective solution to the complexity of 3D terrain generation, making it a valuable tool for users in the area.
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通过描述性语言生成作战战区
三维景观生成是一个跨学科领域,需要计算机图形学和地理信息系统(GIS)的专业知识。这是一个复杂而耗时的过程。在本文中,我们提出了一种简化3D环境生成过程的新方法,通过创建包含可用源数据列表和使用它们的步骤的中间数据模型。为了提供数据模型,我们引入了一种描述过程序列的形式语言。我们提出了一种改编格式,设计为人类可读和机器可读,允许轻松创建和修改风景。我们通过实现一个原型系统来生成适合多用途模拟的用例3D景观,展示了我们方法的实用性。我们的系统将描述作为输入和输出一个完整的3D环境,包括地形和特征元素,如通过选择几何过程创建的建筑物。实验表明,我们的方法减少了生成3D环境所需的时间和精力,使更广泛的用户可以在没有广泛GIS知识的情况下访问它。总之,我们的自定义语言和实现为复杂的3D地形生成提供了简单有效的解决方案,使其成为该领域用户的宝贵工具。
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