A data distributed, parallel algorithm for ray-traced volume rendering

K. Ma, J. Painter, C. Hansen, M. Krogh
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引用次数: 128

Abstract

This paper presents a divide-and-conquer ray-traced volume rendering algorithm and a parallel image compositing method, along with their implementation and performance on the Connection Machine CM-5, and networked workstations. This algorithm distributes both the data and the computations to individual processing units to achieve fast, high-quality rendering of high-resolution data. The volume data, once distributed, is left intact. The processing nodes perform local raytracing of their subvolume concurrently. No communication between processing units is needed during this locally ray-tracing process. A subimage is generated by each processing unit and the final image is obtained by compositing subimages in the proper order, which can be determined a priori. Test results on the CM-5 and a group of networked workstations demonstrate the practicality of our rendering algorithm and compositing method.
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一种用于光线跟踪体绘制的数据分布式并行算法
本文提出了一种分而治之的光线跟踪体绘制算法和一种并行图像合成方法,以及它们在连接机CM-5和网络化工作站上的实现和性能。该算法将数据和计算分配到各个处理单元,以实现高分辨率数据的快速、高质量渲染。卷数据一旦分发,将保持完整。处理节点同时执行其子卷的本地光线跟踪。在这种局部光线追踪过程中,处理单元之间不需要通信。每个处理单元生成一个子图像,并将子图像按适当顺序组合得到最终图像,该顺序可以先验地确定。在CM-5和一组网络工作站上的测试结果表明了我们的绘制算法和合成方法的实用性。
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