Decision Analysis

M. Nettleman
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Abstract

Our earliest memories include the games played with friends and parents, sometimes for fun, sometimes for education. Similarly, the roots of decision analysis can be traced to game theory. Game theory is the study of probabilities and outcomes that occur when two or more players interact in a fixed setting. Although not widely applied to health care, an understanding of game theory is fundamental to decision analysis. We have all attempted game theory at an informal level. In a game of chess, players try not only to see which move is best, but also to predict how an opponent will react to the move. In Monopoly, a player might have to decide if it is profitable to buy Boardwalk if he or she does not own Park Place. In the latter situation, the player must estimate the probability that the random role of the dice will enable him or her to land on Park Place before his or her opponents or that an opponent would not elect to buy the property if given the opportunity. In game theory, players can be opponents or team players. In chess, the two players are opponents and have opposite goals. The player with the white pieces wants to win and therefore wants the player with the black pieces to lose. The player with the black pieces does not want to lose and does not want his or her opponent to win. Players who wish to minimize their opponents’ reward employ what is referred to as the “minimax” principle. I This principle states that if a game consists of a finite number of choices, a best strategy or optimal solution always exists. In the Game Theory: For Adults Only
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决策分析
我们最早的记忆包括与朋友和父母一起玩的游戏,有时是为了好玩,有时是为了教育。同样,决策分析的根源可以追溯到博弈论。博弈论是研究两个或更多玩家在固定环境中互动时发生的概率和结果的学科。虽然没有广泛应用于医疗保健,博弈论的理解是决策分析的基础。我们都在非正式层面尝试过博弈论。在国际象棋比赛中,玩家不仅要看哪一步棋最好,还要预测对手对这一步棋的反应。在《大富翁》中,如果玩家不拥有公园广场,他或她可能需要决定购买木板路是否有利可图。在后一种情况下,玩家必须估计骰子的随机角色能够让自己先于对手到达Park Place的概率,或者对手在有机会的情况下不会选择购买该地产的概率。在博弈论中,玩家可以是对手,也可以是团队成员。在国际象棋中,两名棋手是对手,有着相反的目标。拥有白色棋子的玩家想赢,因此希望拥有黑色棋子的玩家输。拥有黑色棋子的玩家不想输,也不想让对手赢。那些希望最小化对手奖励的玩家采用了所谓的“最小化最大化”原则。这一原则指出,如果游戏包含有限数量的选择,那么总会存在最佳策略或最佳解决方案。在博弈论中:仅适用于成年人
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