Educating for visual perceptual development through computer graphics technology

S. E. Wlley
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Abstract

The author outlines methods educators can use to develop visual perceptual skills through emerging computer graphics technology. It is argued that, if visual educators can identify methods for developing visual perception and implement these methods into curricula, then students may be able to master a wider array of visual tasks more rapidly with increased visual understanding. The development of visual perception should first be adopted as a major curricular goal of engineering graphics. It is suggested that curricula can be reformatted to provide increased visual perceptual experience. One possibility would be to structure curricula so that they provide a series of instructional steps that lead a student more slowly, i.e. lead from perceiving and drawing real 3-D objects (cut blocks or machine parts), to perceiving and drawing isometrics, to perceiving and drawing isometrics, to perceiving and drawing multiviews. These steps move in a smooth progression from the real to the abstract and provide the inexperienced student with a greater number of intermediate steps to provide perceptual experience he or she may not have received in the past.<>
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利用计算机图形技术进行视觉知觉发展的教育
作者概述了教育工作者可以利用新兴的计算机图形技术来发展视觉感知技能的方法。有人认为,如果视觉教育者能够找到培养视觉感知的方法,并将这些方法应用到课程中,那么学生就可以在提高视觉理解的同时,更快地掌握更多的视觉任务。视觉感知的发展应首先作为工程图学的主要课程目标。建议课程可以重新编排,以提供更多的视觉知觉体验。一种可能性是构建课程结构,以便提供一系列引导学生更慢的教学步骤,即从感知和绘制真实的3-D物体(切割块或机器部件),到感知和绘制等距图,再到感知和绘制等距图,再到感知和绘制多视图。这些步骤从真实到抽象的平滑进展,并为没有经验的学生提供更多的中间步骤,以提供他或她过去可能没有获得的感知经验。
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