A VR-based Training and Intelligent Assessment System Integrated with Multi-modal Sensing for Children with Autism Spectrum Disorder

Yan-Qing Chen, Fu-An Lin, Ting-Yu Yang, S. Yeh, Eric Hsiao-Kuang Wu, J. M. Poole, Charles Shao
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引用次数: 1

Abstract

Autism Spectrum Disorder (ASD) exhibits social communication and social interaction disorders, and abnormal restrictive and repetitive behaviors. However, symptoms of infants less than 1-year-old are difficult to reliably predict subsequent diagnosis. Patients with mild ASD may not be discovered until school age, because schools have more opportunities for social activities. In addition, the therapist also needs to consider the labor cost. To provide effective treatment, it also needs to consume more resources. The current situation in Taiwan is that outlying islands and remote areas often have insufficient manpower for therapists. If VR technology can be applied, some of the problems may be solved. However, due to the global pandemic, COVID-19, early treatments or group treatments in many countries have been forced to stop. If VR technology can provide interpersonal interaction scenes, the training of ASD children can hardly be affected.This research uses Virtual Reality (VR) technology, combined with wearable multi-model sensing technology, including EEG, eye tracking, heart rate variability (HRV), and breath-sensing strap. Physiological signals and game performance data are collected while users are training, and integrate multiple evaluation scales such as ADOS, SRS, and CBCL. Statistical analysis of these data is performed to classify them through machine learning models to develop a VR assistance system that can be used to evaluate the diagnosis, severity, and social behavior treatment of ASD. This system presents assessment and therapy in a game-oriented way. In addition to enhancing the incentives for users to participate, it provides better training results than traditional training. It is also an effective and convenient tool for the therapist to use during evaluation and training.
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基于vr的自闭症谱系障碍儿童多模态感知训练与智能评估系统
自闭症谱系障碍(ASD)表现为社会沟通和社会互动障碍,以及异常的限制性和重复性行为。然而,1岁以下婴儿的症状很难可靠地预测随后的诊断。轻度ASD患者可能要到学龄才会被发现,因为学校有更多的社交活动机会。此外,治疗师还需要考虑人工成本。为了提供有效的治疗,也需要消耗更多的资源。台湾目前的情况是,离岛和偏远地区往往没有足够的人力来提供治疗师。如果可以应用VR技术,一些问题可能会得到解决。然而,由于全球大流行COVID-19,许多国家的早期治疗或团体治疗被迫停止。如果VR技术可以提供人际互动场景,ASD儿童的训练几乎不会受到影响。本研究采用虚拟现实(VR)技术,结合可穿戴多模式传感技术,包括脑电图、眼动追踪、心率变异性(HRV)和呼吸感应带。在用户训练过程中采集生理信号和游戏表现数据,并整合ADOS、SRS、CBCL等多种评价量表。对这些数据进行统计分析,通过机器学习模型进行分类,开发VR辅助系统,用于评估ASD的诊断、严重程度和社会行为治疗。该系统以游戏为导向的方式呈现评估和治疗。除了增强了用户参与的激励外,它还提供了比传统培训更好的培训效果。它也是治疗师在评估和培训期间使用的有效和方便的工具。
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