Lumbar Spine Fracture Secondary to a Virtual Reality Game: A Case Report

Ho Sung Han, Jemin Yi
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Abstract

Study Design: Case report. Objectives: We report a case of lumbar spine fracture sustained during a virtual reality (VR) game. Summary of Literature Review: As video games have evolved, so have video game-related injuries. Because VR gamers wear headsets that block their ability to see the surroundings, it is thought that VR gamers are more at risk than previous video gamers. However, no VR game–related injuries have yet been reported. Materials and Methods : A 53-year-old man sustained a lumbar spine fracture during a VR game. Because the game simulated his fall from a building, he lost his balance and fell down on the floor. A compression fracture of the third lumbar vertebra was demonstrated by imaging and conservative management using rigid orthosis was done. Results: At a 1-year follow up, computed tomography showed complete bone union of L3. Conclusions: Even though the activity was simulated, the resulting injury was all too real. Clinicians should never underestimate the risk of VR game injuries and should consider them in the differential diagnosis of musculoskeletal injuries.
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虚拟实境游戏致腰椎骨折1例报告
研究设计:病例报告。目的:我们报告一个在虚拟现实(VR)游戏中腰椎骨折的病例。随着电子游戏的发展,与电子游戏相关的伤害也在不断发展。因为虚拟现实游戏玩家戴着耳机,阻挡了他们看到周围环境的能力,所以人们认为虚拟现实游戏玩家比以前的电子游戏玩家更危险。然而,目前还没有VR游戏相关伤害的报道。材料和方法:一名53岁男性在玩VR游戏时腰椎骨折。因为游戏模拟了他从建筑物上摔下来,他失去了平衡,摔倒在地板上。第三腰椎压缩性骨折经影像学证实,采用刚性矫形器进行保守治疗。结果:在1年的随访中,计算机断层扫描显示L3骨完全愈合。结论:尽管这些活动是模拟的,但造成的伤害却是真实的。临床医生不应低估VR游戏损伤的风险,并应在肌肉骨骼损伤的鉴别诊断中考虑它们。
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