On the Futility of Dynamics in Robust Mechanism Design

S. Balseiro, A. Kim, Daniel Russo
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引用次数: 6

Abstract

We consider a principal who repeatedly interacts with a strategic agent holding private information. In each round, the agent observes an idiosyncratic shock drawn independently and identically from a distribution known to the agent but not to the principal. The utilities of the principal and the agent are determined by the values of the shock and outcomes that are chosen by the principal based on reports made by the agent. When the principal commits to a dynamic mechanism, the agent best-responds to maximize his aggregate utility over the whole time horizon. The principal’s goal is to design a dynamic mechanism to minimize his worst-case regret, that is, the largest difference possible between the aggregate utility he could obtain if he knew the agent’s distribution and the actual aggregate utility he obtains. We identify a broad class of games in which the principal’s optimal mechanism is static without any meaningful dynamics. The optimal dynamic mechanism, if it exists, simply repeats an optimal mechanism for a single-round problem in each round. The minimax regret is the number of rounds times the minimax regret in the single-round problem. The class of games includes repeated selling of identical copies of a single good or multiple goods, repeated principal-agent relationships with hidden information, and repeated allocation of a resource without money. Outside this class of games, we construct examples in which a dynamic mechanism provably outperforms any static mechanism.
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论动力学在稳健机构设计中的无用性
我们考虑一个反复与持有私人信息的战略代理交互的委托人。在每一轮中,代理观察到一个独特的冲击,这个冲击独立且相同地来自于一个为代理所知但不为委托人所知的分布。委托人和代理人的效用是由委托人根据代理人的报告选择的冲击值和结果决定的。当委托人承诺一个动态机制时,代理人的最佳反应是在整个时间范围内使他的总效用最大化。委托人的目标是设计一个动态机制,使他的最坏情况后悔最小化,即他在知道代理人的分配情况下所能获得的总效用与他实际获得的总效用之间的最大可能差值。我们确定了一类博弈,其中主体的最优机制是静态的,没有任何有意义的动态。最优动态机制,如果存在的话,只是在每一轮中重复一个单轮问题的最优机制。最大最小后悔数是单轮问题中最大最小后悔数的轮数乘以。这类游戏包括重复销售一种商品或多种商品的相同副本,重复隐藏信息的委托代理关系,以及在没有金钱的情况下重复分配资源。在这类游戏之外,我们构建了动态机制优于任何静态机制的例子。
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