Designing a Game for Playful Communication within Families

I. Toft, A. Naseem
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引用次数: 1

Abstract

This article presents the game Junomi, a game designed to give families and teenagers opportunities to play with the way they communicate and also experience closeness and togetherness. Taking a research based approach and getting a detailed understanding of the situation to design for facilitated an investigation that helped seeing potentials for playful moments and spaces in the situation, as well as how the different elements and aspects of the situation could be made playable. Everyday communication is considered complex, heterogeneous and indefinable and the game does not, which models or simulate the complexity of the situation, but to create a frame that invites, suggests, reminds and encourage for a playful mind in the everyday and thereby gives possibilities for the families to, through play, explore and experiments with ways of communicating and ways of being together. The experience of the game depends largely on how the players choose to engage with the game.
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为家庭成员设计一款有趣的交流游戏
这篇文章介绍了游戏Junomi,这是一款旨在让家庭和青少年有机会玩他们交流的方式,并体验亲密和团聚的游戏。采用基于研究的方法并获得对情境的详细理解,从而促进了一项调查,这有助于发现情境中有趣时刻和空间的潜力,以及情境的不同元素和方面如何变得可玩性。日常交流被认为是复杂的、异质的和难以定义的,而游戏并没有,它模型或模拟情况的复杂性,而是创造一个框架,邀请、建议、提醒和鼓励一个有趣的头脑在日常生活中,从而为家庭提供可能性,通过游戏,探索和实验交流的方式和在一起的方式。游戏体验很大程度上取决于玩家选择如何融入游戏。
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