{"title":"A Haptic Stimulation-Based Training Method to Improve the Quality of Motor Imagery EEG Signal in VR","authors":"Shiwei Cheng, Jieming Tian","doi":"10.1109/VR55154.2023.00074","DOIUrl":null,"url":null,"abstract":"With the emergence of brain-computer interface (BCI) technology and virtual reality (VR), how to improve the quality of motor imagery (MI) electroencephalogram (EEG) signal has become a key issue for MI BCI applications under VR. In this paper, we proposed to enhance the quality of MI EEG signal by using haptic stimulation training. We designed a first-person perspective and a third-person perspective scene under VR, and the experimental results showed that the left- and right-hand MI EEG quality of the participants improved significantly compared with that before training, and the mean differentiation of the left- and right-hand MI tasks was improved by 21.8% and 15.7%, respectively. We implemented a BCI application system in VR and developed a game based on MI EEG for control of ball movement, in which the average classification accuracy by the participants after training in the first-person perspective reached 93.5%, which was a significant improvement over existing study.","PeriodicalId":346767,"journal":{"name":"2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR55154.2023.00074","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
With the emergence of brain-computer interface (BCI) technology and virtual reality (VR), how to improve the quality of motor imagery (MI) electroencephalogram (EEG) signal has become a key issue for MI BCI applications under VR. In this paper, we proposed to enhance the quality of MI EEG signal by using haptic stimulation training. We designed a first-person perspective and a third-person perspective scene under VR, and the experimental results showed that the left- and right-hand MI EEG quality of the participants improved significantly compared with that before training, and the mean differentiation of the left- and right-hand MI tasks was improved by 21.8% and 15.7%, respectively. We implemented a BCI application system in VR and developed a game based on MI EEG for control of ball movement, in which the average classification accuracy by the participants after training in the first-person perspective reached 93.5%, which was a significant improvement over existing study.