Virtual View Quality Enhancement using Side View Temporal Modelling Information for Free Viewpoint Video

D. M. Rahaman, M. Paul, N. J. Shoumy
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引用次数: 1

Abstract

Virtual viewpoint video needs to be synthesised from adjacent reference viewpoints to provide immersive perceptual 3D viewing experience of a scene. View synthesised techniques suffer poor rendering quality due to holes created by occlusion in the warping process. Currently, spatial and temporal correlation of texture images and depth maps are exploited to improve the quality of the final synthesised view. Due to the low spatial correlation at the edge between foreground and background pixels, spatial correlation e.g. inpainting and inverse mapping (IM) techniques cannot fill holes effectively. Conversely, a temporal correlation among already synthesised frames through learning by Gaussian mixture modelling (GMM) fill missing pixels in occluded areas efficiently. In this process, there are no frames for GMM learning when the user switches view instantly. To address the above issues, in the proposed view synthesis technique, we apply GMM on the adjacent reference viewpoint texture images and depth maps to generate a most common frame in a scene (McFIS). Then, texture McFIS is warped into the target viewpoint by using depth McFIS and both warped McFISes are merged. Then, we utilize the number of GMM models to refine pixel intensities of the synthesised view by using a weighting factor between the pixel intensities of the merged McFIS and the warped images. This technique provides a better pixel correspondence and improves 0.58∼0.70dB PSNR compared to the IM technique.
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使用侧面视图时间建模信息增强免费视点视频的虚拟视图质量
虚拟视点视频需要从相邻的参考视点合成,以提供场景的沉浸式感知3D观看体验。视图合成技术由于在扭曲过程中由遮挡产生的孔而导致渲染质量差。目前,利用纹理图像和深度图的时空相关性来提高最终合成视图的质量。由于前景和背景像素之间的边缘空间相关性较低,因此空间相关性(如inpaint和逆映射)技术不能有效地填充孔。相反,通过高斯混合建模(GMM)的学习,已经合成的帧之间的时间相关性有效地填补了遮挡区域中缺失的像素。在这个过程中,当用户瞬间切换视图时,没有帧用于GMM学习。为了解决上述问题,在提出的视图合成技术中,我们对相邻参考视点纹理图像和深度图应用GMM来生成场景中最常见的帧(McFIS)。然后,使用深度McFIS将纹理McFIS扭曲到目标视点,并合并两个扭曲的McFIS。然后,我们利用GMM模型的数量,通过在合并的McFIS和扭曲图像的像素强度之间使用加权因子来细化合成视图的像素强度。与IM技术相比,该技术提供了更好的像素对应性,并提高了0.58 ~ 0.70dB的PSNR。
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