Fast visibility analysis in 3D procedural modeling environments

O. Gal, Y. Doytsher
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引用次数: 10

Abstract

This paper presents a unique solution to the visibility problem in 3D urban environments generated by procedural modeling. We shall introduce a visibility algorithm for a 3D urban environment, consisting of mass modeling shapes. Mass modeling consists of basic shape vocabulary with a box as the basic structure. Using boxes as simple mass model shapes, one can generate basic building blocks such as L, H, U and T shapes, creating a complex urban environment model computing visible parts. Visibility analysis is based on an analytic solution for basic building structures as a single box. A building structure is presented as a continuous parameterization approximating of the building's corners. The algorithm quickly generates the visible surfaces' boundary of a single building and, consequently, its visible pyramid volume. Using simple geometric operations of projections and intersections between these visible pyramid volumes, hidden surfaces between buildings are rapidly computed. Real urban environment from Boston, MA, approximated to the 3D basic shape vocabulary model demonstrates our approach.
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在3D程序建模环境中的快速可见性分析
本文提出了一种独特的方法来解决由程序建模产生的三维城市环境中的可见性问题。我们将介绍一种用于三维城市环境的可见性算法,该算法由大量建模形状组成。质量建模由以框为基本结构的基本形状词汇组成。使用方框作为简单的质量模型形状,可以生成基本的构建块,如L、H、U和T形状,创建一个复杂的城市环境模型,计算可见部分。可见性分析是基于将基本建筑结构作为单个盒子的解析解。建筑结构被表示为建筑角的连续参数化近似。该算法快速生成单个建筑的可见表面边界,从而生成其可见的金字塔体积。使用这些可见金字塔体之间的投影和相交的简单几何运算,快速计算出建筑物之间的隐藏表面。来自马萨诸塞州波士顿的真实城市环境,近似于3D基本形状词汇模型证明了我们的方法。
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