Designing and Realization of 3D Video Capture and Transfer System Based on Kinect

Meng Yao, Ke-bin Jia
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Abstract

This paper presents the design and implementation of a real-time 3D video capture and transfer system based on Microsoft Kinect. On the collecting layer, multiple views of texture images and depth images are acquired by 3 Kinect cameras, which are placed as a parallel array. Hole filling and noise filtering techniques are used to fill holes and smooth noise in depth image on the processing layer. On the coding layer, video stream is processed using stereo video coding or multi-view video plus depth coding methods to deal with the huge amounts of data, and then transported in network on the transport layer. At last, media stream is decoded at the decoder layer, and shown on the stereoscopic display. Experimental results show that the proposed system presented in this paper can be well effective to fill the holes and reduce the noise for depth image. Stereo video coding and multi-view video plus depth coding method are also included in this system. This system can be applied to 3D video conferences, 3D entertainment and 3D security monitoring, etc.
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基于Kinect的三维视频采集与传输系统的设计与实现
本文介绍了一种基于微软Kinect的实时三维视频采集与传输系统的设计与实现。在采集层上,3个Kinect摄像头以平行阵列的形式放置,获取纹理图像和深度图像的多个视图。采用孔填充和噪声滤波技术在处理层对深度图像进行孔填充和噪声平滑处理。在编码层,视频流采用立体视频编码或多视点视频加深度编码的方式处理海量数据,在传输层进行网络传输。最后在解码器层对媒体流进行解码,并在立体显示器上显示。实验结果表明,本文提出的系统可以很好地填补深度图像的空洞,降低噪声。该系统还包括立体视频编码和多视点视频加深度编码方法。该系统可应用于3D视频会议、3D娱乐、3D安防监控等领域。
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