Playbook: An Animation-Based Game for Improving Children's Creativity and Problem Solving Skills

Forouzan Farzinnejad, J. Habibi, N. Baghaei
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引用次数: 1

Abstract

In this paper, we describe the design, development and preliminary evaluation of a novel animation tool for smartphones and tablets, with the goal of improving creativity and problem-solving ability among novice users, mainly young children. The user first draws the objects with markers and crayons on paper and takes a photo with their mobile or tablet to import their drawings into the app as game sprites. They then design their animation scene and point to a part of the character and selecting its animation type from existing buttons. Hence the selected part is animated in a vertex shader while ensuring a smooth transition with the non-pointed part. The results of a preliminary evaluation showed that young children enjoyed interacting with our tool and would recommend it to their friends. Keywords and Phrases: Creativity; video games; visual animation; ease of use.
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剧本:一个基于动画的游戏,提高儿童的创造力和解决问题的能力
在本文中,我们描述了一种新的智能手机和平板电脑动画工具的设计、开发和初步评估,目的是提高新手用户(主要是幼儿)的创造力和解决问题的能力。用户首先用记号笔和蜡笔在纸上画出物体,然后用手机或平板电脑拍照,将他们的画作为游戏精灵导入应用程序。然后,他们设计自己的动画场景,并指向角色的一部分,并从现有按钮中选择其动画类型。因此,选定的部分在顶点着色器中动画,同时确保与非点部分的平滑过渡。初步评估的结果表明,幼儿喜欢与我们的工具互动,并将其推荐给他们的朋友。关键词:创造力;视频游戏;视觉动画;易用性。
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