From competition to cooperation: Co-evolution in a rewards continuum

D. Ashlock, W. Ashlock, Spyridon Samothrakis, S. Lucas, Colin Lee
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引用次数: 17

Abstract

In this study the hypothesis that zero-sum (i.e strictly competitive) games are more difficult targets for co-evolution than non-zero-sum (i.e. games that are not strictly competitive nor strictly cooperative) games is examined. Our method is to compare the co-evolutionary behavior of a three move zero-sum game (rock paper scissors) with that of a three move non-zero-sum game (coordination prisoner's dilemma) as well as with intermediate games obtained using weighted averages of the games's payoff matrices. The games are compared by examining the way use of moves evolves, by using transitivity measures on evolved agents, by estimating the complexity of the agents and by checking for non-local adaptation. Two different agent representations, finite state machines with 8 and 64 states, are used. Unexpectedly, these two representations are found to have large, qualitative differences. The results support the hypothesis that co-evolving good strategies for zero-sum games is more difficult than for non-zero-sum games. Many of the measurements used to compare different games are found to exhibit a nonlinear responses to the change in payoff matrix.
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从竞争到合作:奖励连续体中的共同进化
在这项研究中,我们检验了零和游戏(即严格竞争)比非零和游戏(即非严格竞争或严格合作的游戏)更难成为共同进化目标的假设。我们的方法是比较三步零和博弈(石头剪刀布)与三步非零和博弈(协调囚徒困境)以及使用博弈收益矩阵加权平均获得的中间博弈的共同进化行为。通过检查走法的演变方式,通过对进化的代理使用传递性度量,通过估计代理的复杂性和检查非局部适应来比较游戏。使用了两种不同的代理表示,即具有8个和64个状态的有限状态机。出乎意料的是,这两种表述被发现有很大的质的差异。研究结果支持了一个假设,即在零和博弈中共同进化好的策略比在非零和博弈中更难。我们发现,许多用于比较不同游戏的测量指标对收益矩阵的变化呈现出非线性反应。
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