A View Direction-Driven Approach for Automatic Room Mapping in Mixed Reality

Dong Jun Kim, Wanwan Li
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Abstract

Virtual Reality and Augmented Reality technologies have greatly improved recently, and developers are trying to make the experience as realistic as possible and close the gap between the physical world and the virtual world. In this paper, we propose an efficient and intuitive method to create an immersive Mixed Reality environment by automatically mapping your room. Our method is view direction driven, which allows the users to simply “look at” any indoor space to create a 3-dimensional model of the area the user is located in. This approach is easier and more intuitive for the users to use and reduces the time and effort compared to other MR environment generating methods. We use the Meta Quest 2’s cameras and gyroscope sensor and the Unity engine for the ray casting and the passthrough API. We will present the mathematical details of our method and show that the proposed method achieves better results than previous methods through the user study results.
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混合现实中基于视图方向驱动的房间自动映射方法
虚拟现实和增强现实技术最近有了很大的进步,开发人员正在努力使体验尽可能逼真,缩小物理世界和虚拟世界之间的差距。在本文中,我们提出了一种高效直观的方法,通过自动映射您的房间来创建沉浸式混合现实环境。我们的方法是视图方向驱动,这允许用户简单地“看”任何室内空间,以创建用户所在区域的三维模型。与其他MR环境生成方法相比,这种方法对用户来说更容易、更直观,并且减少了时间和精力。我们使用Meta Quest 2的相机和陀螺仪传感器以及Unity引擎进行光线投射和直通API。我们将介绍我们的方法的数学细节,并通过用户研究结果表明,所提出的方法比以前的方法取得了更好的结果。
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