A multimodal serious-game to teach fractions in primary school

Simone Ghisio, Paolo Alborno, Erica Volta, M. Gori, G. Volpe
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引用次数: 5

Abstract

Multisensory learning is considered a relevant pedagogical framework for education since a very long time and several authors support the use of a multisensory and kinesthetic approach in children learning. Moreover, results from psychophysics and developmental psychology show that children have a preferential sensory channel to learn specific concepts (spatial and/or temporal), hence a further evidence for the need of a multisensory approach. In this work, we present an example of serious game for learning a particularly complicated mathematical concept: fractions. The main novelty of our proposal comes from the role covered by the communication between sensory modalities in particular, movement, vision, and sound. The game has been developed in the context of the EU-ICT-H2020 weDRAW Project aiming at developing new multimodal technologies for multisensory serious-games on mathematical concepts for primary school children.
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小学分数教学的多模式严肃游戏
长期以来,多感觉学习一直被认为是一种相关的教育教学框架,一些作者支持在儿童学习中使用多感觉和动觉方法。此外,心理物理学和发展心理学的结果表明,儿童有一个优先的感觉通道来学习特定的概念(空间和/或时间),因此进一步证明了多感官方法的必要性。在这项工作中,我们提出了一个严肃游戏的例子来学习一个特别复杂的数学概念:分数。我们的方案的主要新颖之处在于感官模式之间的交流,特别是运动、视觉和声音之间的交流。该游戏是在EU-ICT-H2020 weDRAW项目的背景下开发的,该项目旨在为小学儿童的多感官数学概念严肃游戏开发新的多模式技术。
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