Skeleton-based matching for animation transfer and joint detection

Martin Madaras, Michal Piovarči, J. Dadová, Roman Franta, Tomás Kovacovský
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引用次数: 2

Abstract

In this paper we present a new algorithm for establishing correspondence between objects based on matching of extracted skeletons. First, a point cloud of an input model is scanned. Second, a skeleton is extracted from the scanned point cloud. In the last step, all the extracted skeletons are matched based on valence of vertices and segment lengths. The matching process yields into two direct applications - topological mapping and segment mapping. Topological mapping can be used for detection of joint positions from multiple scans of articulated figures in different poses. Segment mapping can be used for animation transfer and for transferring of arbitrary surface per-vertex properties. Our approach is unique, because it is based on matching of extracted skeletons only and does not require vertex correspondence.
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基于骨骼的动画传递和关节检测匹配
本文提出了一种基于提取的骨架匹配建立目标间对应关系的新算法。首先对输入模型的点云进行扫描。其次,从扫描点云中提取骨架;在最后一步中,根据顶点的价和片段长度匹配所有提取的骨架。匹配过程产生两个直接的应用-拓扑映射和段映射。拓扑映射可以用于从不同姿势的关节图形的多次扫描中检测关节位置。片段映射可以用于动画传输和任意表面每顶点属性的传输。我们的方法是独一无二的,因为它只基于提取骨架的匹配,而不需要顶点对应。
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