OneUp: Supporting Practical and Experimental Gamification of Learning

D. Dicheva, Keith Irwin, Christo Dichev
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引用次数: 29

Abstract

Gamification of education is still evolving. It lacks systematic studies assessing its effect in different learning contexts. Creating gamified courses is still difficult, since there is a lack of sufficient understanding of how to gamify learning and appropriate software support is missing. As a response to these challenges, we developed OneUp  ̶ a customizable platform aimed at facilitating the process of gamifying academic courses and enabling contextual studies on educational gamification. In this paper we rationalize our approach to building OneUp and present the underlying principles and motivations guiding its design. We also describe the platform functionality which includes support for integrating game design elements in learning activities, creating dynamic problems, and visualizing student performance and progress. At the end, we present a usability study of the platform and the assessment results from an end user perspective.
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OneUp:支持实践和实验的学习游戏化
教育的游戏化仍在不断发展。它缺乏系统的研究来评估它在不同学习环境中的效果。创建游戏化课程仍然很困难,因为缺乏对如何游戏化学习的充分理解,并且缺少适当的软件支持。作为对这些挑战的回应,我们开发了OneUp——一个可定制的平台,旨在促进学术课程游戏化的过程,并使教育游戏化的背景研究成为可能。在本文中,我们合理化了我们构建OneUp的方法,并提出了指导其设计的基本原则和动机。我们还描述了平台的功能,包括支持在学习活动中整合游戏设计元素,创建动态问题,以及可视化学生的表现和进步。最后,我们从终端用户的角度对平台进行了可用性研究和评估结果。
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