Sequential Recommendation in Online Games with Multiple Sequences, Tasks and User Levels

Si Chen, Yuqiu Qian, Hui Li, Chen Lin
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引用次数: 1

Abstract

Online gaming is growing faster than ever before, with increasing challenges of providing better user experience. Recommender systems (RS) for online games face unique challenges since they must fulfill players’ distinct desires, at different user levels, based on their action sequences of various action types. Although many sequential RS already exist, they are mainly single-sequence, single-task, and single-user-level. In this paper, we introduce a new sequential recommendation model for multiple sequences, multiple tasks, and multiple user levels (abbreviated as M3Rec) in Tencent Games platform, which can fully utilize complex data in online games. We leverage Graph Neural Network and multi-task learning to design M3Rec in order to model the complex information in the heterogeneous sequential recommendation scenario of Tencent Games. We verify the effectiveness of M3Rec on three online games of Tencent Games platform, in both offline and online evaluations. The results show that M3Rec successfully addresses the challenges of recommendation in online games, and it generates superior recommendations compared with state-of-the-art sequential recommendation approaches.
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具有多个序列、任务和用户级别的在线游戏的顺序推荐
在线游戏的发展速度比以往任何时候都要快,提供更好的用户体验的挑战也越来越大。在线游戏的推荐系统(RS)面临着独特的挑战,因为它们必须满足不同用户级别、不同动作类型的玩家的不同需求。虽然已经存在许多顺序RS,但它们主要是单序列、单任务和单用户级的。在本文中,我们引入了一种新的基于腾讯游戏平台的多序列、多任务、多用户级别的顺序推荐模型(简称M3Rec),该模型可以充分利用网络游戏中的复杂数据。我们利用图神经网络和多任务学习来设计M3Rec,以便对腾讯游戏异构顺序推荐场景中的复杂信息进行建模。我们在腾讯游戏平台的三款网络游戏上验证了M3Rec的有效性,包括离线和在线评估。结果表明,M3Rec成功地解决了在线游戏中推荐的挑战,与最先进的顺序推荐方法相比,它产生了更好的推荐。
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