Game Data Analytics using Descriptive and Predictive Mining

Narendra Yogha Prathama, Rengga Asmara, Ali Ridho Barakbah
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Abstract

The game industry is an industry that includes game development, marketing, and monetization. However, to be able to enter the game industry is not easy. Game developers must know how the market is going to be able to reap huge profits. By knowing the market situation, game developers can also determine whether the games made are in accordance with market conditions. Getting this information is not easy, especially for small game studios. In this research, we made a new application to find knowledge about games that are and will be trending. We used data mining is used to obtain this information. Data mining uses data from the Steam API to do clustering using the Hierarchical K-Means method and predictive using the Multiple Linear Regression method. The use of the Hierarchical K-Means method produces 3 clusters for the game's popularity level. The use of the Multiple Linear Regression method produces predictions of the game's popularity in the future. This new system will be able to help indie game studios to be able to obtain information about the condition of the gaming market thereby increasing the benefits that can be obtained.
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使用描述性和预测性挖掘的游戏数据分析
游戏行业是一个包含游戏开发、营销和盈利的行业。然而,能够进入游戏行业并不容易。游戏开发者必须知道市场将如何获得巨额利润。通过了解市场情况,游戏开发者也可以判断自己制作的游戏是否符合市场情况。获取这些信息并不容易,尤其是对于小型游戏工作室而言。在这项研究中,我们制作了一款新应用程序,用于查找当前和未来热门游戏的相关信息。我们使用数据挖掘来获取这些信息。数据挖掘使用来自Steam API的数据,使用分层K-Means方法进行聚类,并使用多元线性回归方法进行预测。分层K-Means方法的使用为游戏的受欢迎程度生成了3个集群。使用多元线性回归方法可以预测该游戏在未来的流行程度。这个新系统将能够帮助独立游戏工作室获得有关游戏市场状况的信息,从而增加可以获得的利益。
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