Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine

Mika Hämäläinen, T. Honkela
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引用次数: 3

Abstract

This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user. Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be. The requirements of co-operation are identified from an interdisciplinary point of view. We divide co-operative creativity in message creativity, contextual creativity and communicative creativity. Finally these notions are applied in the context of the Peace Machine system concept.
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合作是人机创造的一种不对称形式。案例:和平机器
这篇理论论文确定了对非对称共同创造力的定义的需求,其中创造力是来自计算代理而不是来自人类用户。我们的合作创造力框架考虑到计算代理以合作的方式传递信息,这就引入了对计算机创造力的权衡。合作的要求是从跨学科的角度来确定的。我们将合作创造力分为信息创造力、语境创造力和交际创造力。最后,这些概念在和平机器系统概念的背景下得到了应用。
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