Distributed systems support for networked games

T. Chiueh
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引用次数: 17

Abstract

Network based multi user interaction systems such as network games typically include a database shared among the players that are physically distributed and interact with one another over the network. Currently network game developers have to implement the shared database and the inter player communications from scratch. The paper presents the architecture of a distributed system, Artery, which is specifically designed to support network game applications by providing a high level application program interface and by taking advantage of application semantics to optimize the network performance. Artery features such network bandwidth reduction techniques as dead reckoning and message aggregation, a novel virtual world database consistency maintenance scheme based on the dynamic group consistency model, and the support for distributed dynamic environment servers. The integration of Artery's features with existing IP multicasting mechanisms is also discussed.
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分布式系统支持网络游戏
诸如网络游戏之类的基于网络的多用户交互系统通常包括在物理分布并通过网络彼此交互的玩家之间共享的数据库。目前网络游戏开发者必须从头开始实现共享数据库和玩家间的通信。本文介绍了分布式系统artera的架构,该系统通过提供高级应用程序编程接口和利用应用程序语义优化网络性能,专门为支持网络游戏应用程序而设计。动脉具有航位推算和消息聚合等网络带宽降低技术,一种基于动态组一致性模型的虚拟世界数据库一致性维护方案,以及对分布式动态环境服务器的支持。还讨论了动脉的功能与现有IP多播机制的集成。
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