Towards the Visual Design of Non-Player Characters for Narrative Roles

Katja Rogers, Maria Aufheimer, M. Weber, L. Nacke
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引用次数: 9

Abstract

Non-player characters (NPCs) serve important functions for game narratives and influence player immersion. However, the visual design of NPCs for specific narrative roles is often approached by relying on designers' previous experience or guesswork. We contribute to the understanding of player perception of narrative NPC roles in games, by proposing a methodological approach towards the visual design of NPCs to fit specific narrative roles. We demonstrate this approach through the visual design of characters for the three narrative roles of mentor, companion, and enemy. The results of an online survey (n=45) indicate trait expectations towards these narrative roles, and differences therein based on participant gender. Further, the characters were generally perceived as the targeted role based on visual design alone. This method of designing characters for narrative roles is beneficial to both game designers and researchers for further exploring effects of NPCs on player experience.
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叙述角色中非玩家角色的视觉设计
非玩家角色(npc)在游戏叙述中发挥着重要作用,并影响着玩家的沉浸感。然而,特定叙事角色的npc视觉设计通常依赖于设计师之前的经验或猜测。我们通过提出适合特定叙事角色的NPC视觉设计方法,帮助理解玩家对游戏中叙事NPC角色的感知。我们通过导师、同伴和敌人这三个叙事角色的视觉设计来展示这种方法。一项在线调查(n=45)的结果显示了对这些叙事角色的特质期望,以及基于参与者性别的差异。此外,仅基于视觉设计,角色通常被视为目标角色。这种为叙事角色设计角色的方法有利于游戏设计师和研究人员进一步探索npc对玩家体验的影响。
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