Entropy of Controller Movements Reflects Mental Workload in Virtual Reality

Daniel Reinhardt, Steffen Haesler, J. Hurtienne, Carolin Wienrich
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引用次数: 4

Abstract

Virtual Reality can impose cognitive demands on users and influence their task performance. These cognitive demands, however, have been difficult to measure precisely without inducing breaks of presence. Based on findings in psychological science on how motion trajectories reflect underlying cognitive processes, we investigated entropy (i.e. the degree of movement irregularity) as an unobtrusive measure of mental workload. Entropy values were obtained from a time-series history of controller movement data. Mental workload is considered high over a given time interval, when the measured entropy is high as well. By manipulating the difficulty of a simple rhythm game we could show that the results are comparable to the results of the NASA-TLX questionnaire, which is currently used as the gold standard in VR for measuring mental workload. Thus, our results pave the way for further investigating the entropy of controller movements as a precise measurement of mental workload in VR.
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控制器运动熵反映了虚拟现实中的心理负荷
虚拟现实可以对用户施加认知需求,影响他们的任务表现。然而,这些认知需求很难在不引起存在中断的情况下精确测量。基于心理科学关于运动轨迹如何反映潜在认知过程的发现,我们研究了熵(即运动不规则程度)作为心理工作量的一个不显眼的测量。从控制器运动数据的时间序列历史中获得熵值。在给定的时间间隔内,当测量到的熵也很高时,就认为心理工作量很高。通过操纵简单节奏游戏的难度,我们可以证明结果与NASA-TLX问卷的结果相当,后者目前被用作VR测量心理工作量的黄金标准。因此,我们的结果为进一步研究控制器运动的熵作为VR中心理工作量的精确测量铺平了道路。
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