Kinect Depth Inpainting via Graph Laplacian with TV21 Regularization

Shaoguo Liu, Ying Wang, Haibo Wang, Chunhong Pan
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引用次数: 6

Abstract

Depth maps provided by Microsoft Kinect often contain large dark holes around depth boundaries and occasional missing pixels in non-occluded regions, as well as noise, which prevent their further usage in real-world applications. In this paper, we present a graph Laplacian based framework to restore missing pixels based on the strong correlation between color image and depth map. To preserve sharp edges and remove noise, the TV21 (Total Variation) prior of depth maps is then integrated as an additional regularizer to the framework. Finally, an efficient and effective iterative optimization method with a closed-form solution at each iteration is presented to address this issue. Experiments conducted on both real scene images and synthetic images demonstrate that our approach gives better performance than commonly-used depth in painting schemes.
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基于TV21正则化的Kinect深度绘图
微软Kinect提供的深度图通常包含深度边界周围的大黑洞,在非遮挡区域偶尔会丢失像素,以及噪声,这阻碍了它们在现实应用中的进一步使用。本文基于彩色图像与深度图之间的强相关性,提出了一种基于图拉普拉斯的缺失像素恢复框架。为了保持锐利的边缘并去除噪声,然后将深度图的TV21(总变化)先验集成为框架的额外正则化器。最后,提出了一种高效的迭代优化方法,每次迭代都有一个封闭的解。在真实场景图像和合成图像上进行的实验表明,我们的方法比常用的深度绘制方案具有更好的性能。
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