"My Javelin Throw" Android-based Javelin Throw Learning Application

Ibnu Fatkhu Royana, Deni Wahyu Jumawan, Bertika Kusuma Prastiwi, Pandu Kresnapati, Tubagus Herlambang, Donny Anhar Fahmi, Muh Isna Nurdin Wibisana, Danang Aji Setyawan, Utvi Hinda Zhannisa
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Abstract

This research is motivated by the need for a new learning model with different and engaging learning media, particularly in javelin throwing education. The aim of this research is to create an Android-based learning media for javelin throw. The method in this research is Research and Development (R&D). The subjects and location of this research are 11th-grade students of SMA Negeri 1 Bantarbolang, Pemalang Regency. In the small-scale research, the sample consists of 21 11th-grade students, while in the large-scale research, the sample consists of 272 11th-grade students. The data collection technique used is a questionnaire as the instrument. The quantitative data analysis technique in this research utilizes descriptive statistical analysis. The final validation results from media experts indicate that all aspects are rated as "Good" with a score of 78%. Meanwhile, the final validation from subject matter experts indicates that all aspects are rated as "Excellent" with a score of 82%. According to the data analysis results in the small-scale trial, the percentage obtained is 86.17%.
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“我的标枪投掷”基于android的标枪投掷学习应用程序
这项研究的动机是需要一种新的学习模式与不同的和引人入胜的学习媒体,特别是在标枪投掷教育。本研究的目的是创建一个基于android的标枪学习媒体。本研究的方法是研究与开发(R&D)。本研究的对象和地点为宝马垄县班塔博朗小学11年级学生。在小规模研究中,样本由21名11年级学生组成,在大规模研究中,样本由272名11年级学生组成。使用的数据收集技术是问卷作为工具。本研究的定量数据分析技术采用描述性统计分析。媒体专家的最终验证结果显示,各方面都被评为“好”,得分为78%。同时,主题专家的最终验证表明,各方面都被评为“优秀”,得分为82%。根据小规模试验的数据分析结果,获得的百分比为86.17%。
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