The use of forward difference equations in animation of physical phenomena

S. Cynar
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Abstract

In the entertainment industry graphical images are often produced without adherence to physically accurate models. This is usually the case because there is a need to reduce production time and costs. The physical scientist, on the other hand, must produce graphical images that are accurate simulations of the physical phenomena they are attempting to visualize. Frequently the data that an accurate simulation produces can be difficult to use for rendering the animation. This paper describes the use of numerical methods to minimize the number of keyframes for an accurate animation.
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正演差分方程在物理现象动画中的应用
在娱乐行业中,图形图像的制作往往不符合物理精确的模型。这通常是因为需要减少生产时间和成本。另一方面,物理科学家必须产生图形图像,精确地模拟他们试图可视化的物理现象。通常,精确模拟产生的数据很难用于渲染动画。本文描述了使用数值方法来最小化精确动画的关键帧数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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