{"title":"43 Der virtuelle Grafik-Raum oder: »It’s not a game«. Die Gesetze des Videospiels","authors":"M. Bickenbach","doi":"10.14361/9783839407905-004","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":117791,"journal":{"name":"Game over!?","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Game over!?","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14361/9783839407905-004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}