Permacomputing Aesthetics: Potential and Limits of Constraints in Computational Art, Design and Culture

A. Mansoux, Brendan Howell, D. Barok, Ville-Matias Heikkilä
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Abstract

Permacomputing is a nascent concept and a community of practice centred around design principles that embrace limits and constraints as a positive thing in computational culture, and on creativity with scarce computational resources. As a result, permacomput-ing aims to provide a countervoice to digital practices that promote maximisation, hyper-consumption and waste. It seeks to encourage practices as an applied critique of contemporary computer technology that privileges maximalist aesthetics where more pixels, more frame rate, more computation and more power equals more potential at any cost and without any consequences. We believe that such a critical practice can be relevant to artists, designers and cultural practitioners working with computer and network technology who are interested in engaging with environmental issues. This is particularly relevant given the tendency in art, design and cultural production to rely on tools and techniques designed to maximise productivity and mass consumption. In this paper, we argue for the potential of permacomputing as a rich framework for exploring creative design constraints building on a long history of applying constraints in art, design and cultural practices. Because of the need to reconfigure the modes of production and organisation within computational practices, this calls for a different understanding of aesthetics, one that goes beyond the formal evaluation of how things look, but addresses how aesthetics can also be systems of relations, sensing and making sense that are already present in the process of making. We will also discuss the challenges faced by permacomputing practitioners, such as the complicated link with retro-computing, post-digital culture and nostalgia, as well as the problem of constraints in relation to the aesthetisation of poverty, and more generally what it means to
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永久计算美学:计算艺术、设计和文化的潜力和限制
永久计算是一个新兴的概念,也是一个以设计原则为中心的实践社区,它将限制和约束作为计算文化中的积极因素,并利用稀缺的计算资源创造创造力。因此,“永久计算”旨在为促进最大化、过度消费和浪费的数字实践提供一种反对声音。它试图鼓励实践,作为对当代计算机技术的一种应用批评,这种技术推崇最大限度的美学,在这种美学中,更多的像素、更多的帧率、更多的计算和更大的功率等于不惜任何代价、不计任何后果地获得更大的潜力。我们相信,这种批判性的实践可以与艺术家、设计师和从事计算机和网络技术工作的文化从业者有关,他们对参与环境问题感兴趣。考虑到艺术、设计和文化生产倾向于依赖旨在最大化生产力和大众消费的工具和技术,这一点尤为重要。在本文中,我们论证了永久计算作为探索创造性设计约束的丰富框架的潜力,该框架建立在艺术、设计和文化实践中应用约束的悠久历史之上。由于需要在计算实践中重新配置生产和组织模式,这需要对美学进行不同的理解,这种理解超越了对事物外观的正式评估,而是解决了美学如何也可以是关系系统,感知和理解已经存在于制作过程中的意义。我们还将讨论永续计算从业者所面临的挑战,例如与复古计算、后数位文化和怀旧之间的复杂联系,以及与贫困美化相关的约束问题,以及更普遍的意义
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