Towards a genetic algorithms approach to designing 3D polygonal tree models

R. Mazza, C. Congdon
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引用次数: 5

Abstract

The OpenGL graphics libraries (http://www.opengl.org) provide a powerful environment for programming three-dimensional virtual worlds, and are used in a wide variety of applications. However, the creation of individual 3D models to include within a virtual world is an arduous and time-consuming process. We have designed GenTree, an interactive system that uses genetic algorithms to evolve 3D tree models to be used in virtual environments. The system evolves a set of parameters used to render the trees, with a fitness function provided by user input. The initial system works with a modest set of parameters and uses relatively crude rectangles for rendering, but is able to evolve a variety of plant shapes, including deciduous trees, evergreens, and shrubbery.
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基于遗传算法的三维多边形树模型设计
OpenGL图形库(http://www.opengl.org)为编程三维虚拟世界提供了一个强大的环境,并被广泛用于各种应用程序中。然而,创建包含在虚拟世界中的单个3D模型是一个艰巨而耗时的过程。我们设计了GenTree,这是一个交互式系统,使用遗传算法来进化3D树模型,以便在虚拟环境中使用。该系统演化出一组用于呈现树木的参数,并由用户输入提供适应度函数。最初的系统使用一组适度的参数,并使用相对粗糙的矩形进行渲染,但能够进化出各种各样的植物形状,包括落叶树、常青树和灌木。
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