{"title":"Sequential decision making with vector outcomes","authors":"Y. Azar, U. Feige, M. Feldman, Moshe Tennenholtz","doi":"10.1145/2554797.2554817","DOIUrl":null,"url":null,"abstract":"We study a multi-round optimization setting in which in each round a player may select one of several actions, and each action produces an outcome vector, not observable to the player until the round ends. The final payoff for the player is computed by applying some known function f to the sum of all outcome vectors (e.g., the minimum of all coordinates of the sum). We show that standard notions of performance measure (such as comparison to the best single action) used in related expert and bandit settings (in which the payoff in each round is scalar) are not useful in our vector setting. Instead, we propose a different performance measure, and design algorithms that have vanishing regret with respect to our new measure.","PeriodicalId":382856,"journal":{"name":"Proceedings of the 5th conference on Innovations in theoretical computer science","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-01-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 5th conference on Innovations in theoretical computer science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2554797.2554817","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
We study a multi-round optimization setting in which in each round a player may select one of several actions, and each action produces an outcome vector, not observable to the player until the round ends. The final payoff for the player is computed by applying some known function f to the sum of all outcome vectors (e.g., the minimum of all coordinates of the sum). We show that standard notions of performance measure (such as comparison to the best single action) used in related expert and bandit settings (in which the payoff in each round is scalar) are not useful in our vector setting. Instead, we propose a different performance measure, and design algorithms that have vanishing regret with respect to our new measure.