Adaptive Behavior Generation for Conversational Robot in Human-Robot Negotiation Environment

M. Lopez, Komei Hasegawa, M. Imai
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引用次数: 2

Abstract

This study addresses human-robot interactions in a controlled negotiation environment. The aim is to prove that a robot, given its limitations, can win a non-equilibrium based negotiation against a human by convincing him/her. To do so, a behavioral model based on decision trees is proposed, which chooses behavior and action of the robot adaptively depending on the circumstances, robot's intention and human's past response. An experiment under two conditions was conducted:one where the robot was set to play the Desert Survival Situation negotiation game against 10 humans; and one where the robot was compared to other system with the same knowledge about the game but without the behavioral and action generator model. The extracted conclusions were that the robot could win the game in most of the cases, convincing the human. The results also show that its performance is significantly better than the human's and that the other system's robot.
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人机协商环境下会话机器人自适应行为生成
本研究探讨了受控谈判环境下的人机交互。其目的是证明一个机器人,在其局限性下,可以通过说服他/她来赢得基于非平衡的谈判。为此,提出了一种基于决策树的行为模型,该模型根据环境、机器人的意图和人类过去的反应自适应地选择机器人的行为和动作。在两种情况下进行实验:一种情况下,机器人与10名人类进行沙漠生存谈判游戏;其中一个是将机器人与其他系统进行比较,这些系统具有相同的游戏知识,但没有行为和动作生成器模型。得出的结论是,机器人在大多数情况下都能赢得比赛,让人类信服。结果还表明,它的性能明显优于人类和其他系统的机器人。
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