On-chip network design considerations for compute accelerators

A. Bakhoda, John Kim, Tor M. Aamodt
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引用次数: 6

Abstract

There has been little work investigating the overall performance impact of on-chip communication in manycore compute accelerators. In this paper we evaluate performance of a GPU-like compute accelerator running CUDA workloads and consisting of compute nodes, interconnection network and the graphics DRAM memory system using detailed cycle-level simulation. First, we study performance of a baseline architecture employing a scalable mesh network. We then propose several microarchitectural techniques to exploit the communication characteristics of these applications while providing a cost-effective (i.e., low area) on-chip network. Instead of increasing costly bisection bandwidth, we increase the the number of injection ports at the memory controller router nodes to increase terminal bandwidth at the few nodes. In addition, we propose a novel “checkerboard” on-chip network which alternates between conventional, full-routers and half -routers with limited connectivity. This network is enabled by limited communication of the many-to-few traffic pattern. We describe a minimal routing algorithm for the checkerboard network that does not increase the hop count.
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计算加速器的片上网络设计考虑
在多核计算加速器中,很少有研究片上通信对整体性能影响的工作。在本文中,我们使用详细的周期级模拟评估了运行CUDA工作负载并由计算节点,互连网络和图形DRAM内存系统组成的类似gpu的计算加速器的性能。首先,我们研究了采用可扩展网状网络的基准架构的性能。然后,我们提出了几种微架构技术来利用这些应用程序的通信特性,同时提供一个具有成本效益的(即,低面积)片上网络。我们在内存控制器路由器节点上增加注入端口的数量,以增加少数节点上的终端带宽,而不是增加昂贵的对分带宽。此外,我们提出了一种新颖的“棋盘”片上网络,它在传统的全路由器和半路由器之间交替,具有有限的连接。该网络是通过多对少流量模式的有限通信实现的。我们描述了一个最小的路由算法的棋盘网络,不增加跳数。
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