Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games

Stefan Liszio, M. Masuch
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引用次数: 5

Abstract

The outstanding characteristic of virtual reality (VR) games is the ability to immerse the player into the game world and to support a natural experience. Reality offers a high degree of freedom in moving around, which is accordingly expected by players in the virtual environment. This freedom of player navigation challenges designers of open VR worlds. Players might get lost, get bored, or unintendedly reach the world's limits, which all can break immersion and result in negative player experiences. We identify typical navigational problems in first person VR games and present design patterns to guide players without restricting freedom and immersion. As an initial step towards empirically validated design recommendations, we conducted a study with 88 participants to evaluate the most common design patterns by analyzing player behavior in experimental settings. Our results confirm both the validity of our approach and methodology, and the practical implication of the presented patterns.
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迷失在开放世界:虚拟现实游戏中玩家导航的设计模式
虚拟现实(VR)游戏的突出特点是能够让玩家沉浸在游戏世界中,并支持自然体验。现实提供了高度的移动自由度,这也是玩家在虚拟环境中所期望的。这种玩家导航的自由给开放VR世界的设计师带来了挑战。玩家可能会迷失方向,感到无聊,或者无意中达到游戏世界的极限,这些都可能破坏沉浸感,导致消极的玩家体验。我们确定了第一人称VR游戏中的典型导航问题,并呈现了在不限制自由和沉浸感的情况下引导玩家的设计模式。作为经验验证设计建议的第一步,我们进行了一项有88名参与者的研究,通过分析玩家在实验环境中的行为来评估最常见的设计模式。我们的结果证实了我们的方法和方法的有效性,以及所提出的模式的实际意义。
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