Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments

Laura Malinverni, E. Ackermann, N. Parés
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引用次数: 28

Abstract

We present a qualitative, idiographic study aimed at exploring how children create bridges between embodied experience and meaning construction while interacting with a Full-Body Interaction Learning Environment. Starting from the analysis of four case studies, we illustrate different possible paths through which children can transform embodied experience into an 'object--to-think-with' and delineate the different resources for meaning making that they employed. These outcomes contribute to expand the current understanding around embodied learning with interactive technologies, as well as suggest a set of qualities to think about interaction design and future research.
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作为思考对象的经验:从动作感知到全身互动学习环境中的动作理解
我们提出了一项定性的、具体的研究,旨在探索儿童在与全身互动学习环境互动时如何在具身经验和意义建构之间建立桥梁。从四个案例研究的分析开始,我们说明了儿童将具体化经验转化为“思考对象”的不同可能途径,并描述了他们使用的不同意义制造资源。这些结果有助于扩展当前对交互技术的具体化学习的理解,并提出了一系列思考交互设计和未来研究的品质。
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