A Flexible Neural Renderer for Material Visualization

T. AakashK., P. Sakurikar, Saurabh Saini, P J Narayanan
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引用次数: 4

Abstract

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material parameters and uses a standard path tracing engine for visual feedback. A lot of time may be spent in iterative selection and rendering of materials at an appropriate quality. In this work, we propose a convolutional neural network that quickly generates high-quality ray traced material visualizations on a shaderball. Our novel architecture allows for control over environment lighting which assists in material selection and also provides the ability to render spatially-varying materials. Comparison with state-of-the-art denoising and neural rendering techniques suggests that our neural renderer performs faster and better. We provide an interactive visualization tool and an extensive dataset to foster further research in this area.
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用于材料可视化的灵活神经渲染器
计算机生成图像的照片真实感关键取决于艺术家在场景中重现真实世界材料的能力。材料建模和编辑的工作流程通常涉及手动调整材料参数,并使用标准的路径跟踪引擎进行视觉反馈。大量的时间可能花费在迭代选择和渲染适当质量的材料上。在这项工作中,我们提出了一个卷积神经网络,可以在shaderball上快速生成高质量的光线追踪材料可视化。我们的新建筑允许控制环境照明,这有助于材料的选择,也提供了渲染空间变化材料的能力。与最先进的去噪和神经渲染技术的比较表明,我们的神经渲染器执行得更快更好。我们提供了一个交互式可视化工具和广泛的数据集,以促进这一领域的进一步研究。
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