Effect of Video Game on School Achievement in School Age Children in Erbil/City

N. Othman, Rozhan Khedir, G. Azeez, K. Qadir
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引用次数: 1

Abstract

Background and objectives: Playing video games is associated with poor academic achievement, Student who got their game systems directly spent less time on homework and, four months later, they got lower reading and writing scores, their teachers were more likely to report academic difficulties. The aim of study is to identify the effect of play video game on school achievement. Methods: A cross sectional descriptive study was carried out at five primary school in Erbil city 50 students was taken as a case group compared with 200 students as control group started from 15 September to 15 November 2020. A Questionnaire format was used as a tool for data collection and consists, demographic information of the students, parents and some Items about students game, Official permission has been obtained from College of Nursing / Hawler Medical University, Ministry of Education and primary schools. Data was analyzed through using frequency, percentage and chi-square by using SPSS, 22. Results: The study reveal that 58% of participants were age group between 12-14 years old, 74% of them were boys among playing group, 18% of father were graduated from college, 60% of played children were from middle socioeconomic status, 16% of game players have missed school, 66% of played students were missed homework, about 10% of the students have a good school achievement among who played video games and more than half (58%) among non-play students. There is highly significant association between parent educational levels with their children school achievement. Conclusions: Playing video game was negatively associated with poor school achievement. The study recommended the parent to limit the time of playing less than one hour daily, also limit the number and type of game especially fighting game and replaced with educational game.
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电子游戏对埃尔比勒/城市学龄儿童学习成绩的影响
背景和目标:玩电子游戏与学业成绩差有关,直接使用游戏系统的学生花在家庭作业上的时间更少,四个月后,他们的阅读和写作分数更低,他们的老师更有可能报告他们的学业困难。研究的目的是确定玩电子游戏对学习成绩的影响。方法:于2020年9月15日至11月15日在埃尔比勒市5所小学进行横断面描述性研究,以50名学生为病例组,200名学生为对照组。数据收集采用问卷调查的形式,包括学生、家长的人口统计信息和学生游戏的部分项目,已获得霍勒医科大学护理学院、教育部和各小学的正式许可。数据分析采用SPSS统计软件,采用频率、百分比、卡方分析。结果:研究显示,58%的参与者年龄在12-14岁之间,游戏组中74%的参与者是男孩,18%的父亲是大学毕业生,60%的游戏儿童来自中等社会经济地位,16%的游戏玩家缺课,66%的游戏学生缺课,玩游戏的学生中约有10%的学生学习成绩良好,不玩游戏的学生中超过一半(58%)。父母的教育水平与孩子的学业成绩之间存在着高度显著的联系。结论:玩电子游戏与学习成绩差呈负相关。该研究建议家长将孩子每天玩游戏的时间限制在一个小时以内,同时限制游戏的数量和类型,特别是格斗游戏,并用教育类游戏代替。
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